Microgame/story about a down and out advertising executive recounting the day he thought might be his last.
Casey Cama thought her internship at Sadler Pharmaceutical's lunar research base was boring, until one of her test subjects escapes and leads her to discover a sinister secret.
*Note: This story was aborted and will be likely rolled into another "collection" like my other story, "Thank you for your cooperation". As there doesn't appear to be a way to delete stories from Adventure Cow, I will keep the unfinished story online for archival purposes.
The world is falling apart... The gates of Heaven and hell are open. It feels like the end. An experiment in "context" in three short acts. Created in Twine. P.S. There is a secret "alternate" ending.
My first Twine story, and a test to see what I could get the program to do (considering my minimal coding experience.)
In a cold, snowy country a man finds a victim of a Drowner attack. The man is a psychic detective. An old friend. But why are you there?
Reins is about the climactic reunion at the end of a reincarnation romance. Reins is more of a word labyrinth than a game or a story; it's a wandering through the easily-distracted mind of something that's been alive for a very, very long time. There are stories hidden here. Conversations. Confessions. Doubts, and certainties, and a certain sense of finality.
A short and sweet "speculative romance" by the creator of Twine, Chris Klimas, Remembered is a tale that's interesting to read, and mostly linear, with brief hypertext forays in to the protagonist's cloudy past. The visual style is appealing, with a plain page and text. Remembered is one of a set of stories written by Klimas, posted publicly at gimcrackd.com.
Can you survive Hell for the story of a lifetime? And escape with your soul intact? There's only one way to find out... Do you remember those old choose your own destiny you used to read as a kid? Think of this as one created out of the dark corners of your nightmares, with a bit of dark humor tossed in there now and then.
The original children's story of Felipe Femur, the skeleton with a lot of heart, and his friends: Gummy the toothless werewolf, Runny the woozy witch, and Sunny the sun-loving vampire.
There are no endings, only divergent possibilities. I could tell you more, but then I would have to strangle you with a candy necklace... (Warning: This work contains relatively graphic violence and other darkly-comic subject matter like espresso-battles to the death and suicide) This story (or stories) is an experiment in non-linear storytelling and a "five-finger exercise" in writing fiction after a long hiatus. Thank you in advance for your cooperation... Have fun!
You're a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back. Will you make the choices that bring her home safely? Or will you get caught in a web of intrigue, assassins, and deadly combat? Only you can decide how this story ends...Do you have what it takes to survive?
In "In The Wilderness" you are just a normal person sucked into the wilderness. You need to try to survive by making the right choices.
You're a new detective, on the lookout for a real mystery. A lady reports her jewelry's been stolen, and a couple of alligators are missing from the zoo. What will you do?
Nights in Boulder is an interactive story based game set in the years of 2010 & 2016. You're Matthew, desperately searching for your missing girlfriend after she never returned home from a night out with friends. On the hunt for your only lover, you backtrack from the day you met, to the day you last saw her.