A sci-fi mix of humor and text adventure game parody. Bits of it were fun, though it could've used more writing from the author. Now with achievements!
From author's description: 'Thawed' - originally made for the Global Game Jam 2011 The year is 2011. Global Warming is slowly melting the polar ice caps. Polar Bears are on the brink of extinction and their last hope lies in the ability of the males to quickly and efficiently mate. However, the female polar bears have grown scarce, and increasingly wary. Against all odds, you, a faded, aging, male Polar Bear must set out to find one such female and birth a continued life into your dying species. </blockquote>
The first part of a cyberpunk thriller, Water is a branching interactive fiction about lucid dreaming. It is also one of my first Twine games that I created to test the waters and see what Twine can do. NOTE: The beginning of the story is meant to loop. So if you feel stuck, be sure to try previously clicked links.
You are a nomad, on the road with your partner, trying to figure out your where to lay your head next. This is one of the first stories I've seen with a really strong "write your own ending" feeling to it. A cowboy story with a small bit of postapocalyptic twang. The music doesn't hurt either. Via freeindiegam.es
In 2015, the New Horizons probe reached Pluto. Days later, they arrived. A brief science fiction story.
I've started to read enough of Porpentine's stories that I've started to recognize one of her styles, at least between this and /All I want is for all of my friends to become insanely powerful/: densely worded, brutal repetition. howling dogs lives in the near-future, an endless set of lives in a hermetic chamber. Entered in the 18th Annual IF Comp. Lots of write-up here.
Casey Cama thought her internship at Sadler Pharmaceutical's lunar research base was boring, until one of her test subjects escapes and leads her to discover a sinister secret.
*Note: This story was aborted and will be likely rolled into another "collection" like my other story, "Thank you for your cooperation". As there doesn't appear to be a way to delete stories from Adventure Cow, I will keep the unfinished story online for archival purposes.
Note: There's quite a bit of writing here already, but this is an introduction and first draft, meant to be for a longer project. See author's note. Once abandoned after a terrible plague, the White City is now home to a new utopian vision and a new generation of inhabitants, and you're one of them. Explore shops and find your way around this new world. From the author: “Sixty years after it was abandoned the White City has been taken under the wing of a new development collective. They’ve remade the city into an urban paradise and beacon of social change with digital currency, urban food forests, and a state-of-the-art artificial intelligence with enough power to run the city for a thousand years. Her name is Edyn and there’s just one problem; they need to test her. Lured by the promise of fame and fortune, the most notorious hackers in the world are invited to come to the new city to test their skills against the ai program and prove whether or not utopia can really exist.”
Entered in IFComp 2013. From the author's description: The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do.
A strange stream-of-consciousness journey, part parody, part wackiness. "Rat Chaos is the funniest Twine game I’ve ever played, and the most human." -From Porpentine's original review (Featured on indiegam.es and Rock Paper Shotgun 8/12/2012)
A short and sweet "speculative romance" by the creator of Twine, Chris Klimas, Remembered is a tale that's interesting to read, and mostly linear, with brief hypertext forays in to the protagonist's cloudy past. The visual style is appealing, with a plain page and text. Remembered is one of a set of stories written by Klimas, posted publicly at gimcrackd.com.
The story is set in distant future after another ice age caused by the apocalypse of forgotten origin. People of the new era are kind, intelligent and innocent. They don't remember their history but are very curious about what it was like. Every spring ancient icebergs come to their shores and melt revealing the frozen "gifts" of the past. Every "gift" helps to learn more about the history of humanity but studying them is dangerous. You can play as a child, teen, or adult from either of two tribes: cave dwellers or hunters. Each protagonist has three different stories to follow. The game is based on a webcomic "Gifts of wandering ice".