Genre > Experimental

Experimental stories are as much about making something interesting happen as they are about entertainment. Some may try things that have never been done before.

  weird tape in the mail

By: adam dickinson (angrygeometry) (posted by Chris) (Experimental, Featured on Rock Paper Shotgun, Featured on freeindiegam.es, Surreal, Twine)

Surrealist adventure. There's something about Twine that makes people make really weird, but interesting games. "made in a day or so for the salt world jam. based heavily on the good bits of david lynch’s ‘lost highway’" -Author's description " a bleak, squiggly, MS Painted nightmare of filthy unemployment versus sterile consumerism" -Porpentine, Rock Paper Shotgun

  First Draft of the Revolution

The story takes place in an alternate 1788 France, where the nobles have the power of magic. A story where you rewrite the correspondence of Juliette, her husband Henri, and the others in the story. The fascinating thing about this approach is that this is basically a game about writing - you recompose the story and explore different parts through that rewriting. Worth reading. From the description: Juliette has been banished for the summer to a village above Grenoble: a few Alpine houses, a deep lake, blue sky, and no society. Now she writes daily to her husband. She tells how she went for a walk and ended thigh-deep in mud, how the draft comes in around the window, how extravagantly she has spent on new gloves, how she misses Paris. She plans her letters on ordinary pages, but when they are ready, she copies them on paper whose enchanted double is hundreds of miles off. The words form themselves on the matching sheaf in her husband's study. No time is wasted on couriers.

  Walking Story

Unread. Appears to be a sort of interactive free verse poem.

  bluelit

Unread. “A Grow-like Twine game where you have a single scene and eight verbs that can be performed once in any order.”

  Connection

By: Dan (posted by Chris) (Experimental, Romance)

Connection doesn't have any branches in it, but I wanted to include it because it's mostly text and quite dynamic. Connection tells a story in the form of internet conversation between Ben and Zoe. If you've ever played Christine Love's Digital: A Love Story, you'll recognize the homages to vintage online communication (1988 BBSes vs. 2005 BlogSpot). From the author: I’ve known her now, what, the last four or five years? The technology, it’s improved leaps and bounds. I mean, sometimes so rapidly, I wonder whether we know where or when we’ll stop racing forward with our phones and laptops raised to the skies. I wonder. And, yet, we’re still limited to exchanging our words to connect. Those words we sent out across wires and satellites across time zones and oceans blindly hoping they would reach a pulse at the other end the pulse we could know but not feel the person we could see but not touch. And I wonder if we’ve ever really known each other. I wonder whether we’ve really connected.

  Seven Hours Pass

By: Loren Schmidt (posted by Chris) (Experimental, Horror, Twine)

Unfortunately I can’t describe the game in detail without saying things which should remain unsaid. - [Author's description]

  University of Washington Virtual Walking Tour

By: Solon (posted by Chris) (Experimental, Humor)

What every tour of campus should be like. Features occasional forays into fantasy, pictures, and the memories of nostalgic college students.

  THE FARM

By: ? (posted by Chris) (Experimental, Twine)

Someone made Harvest Moon in Twine!! It looks a little messy at first, but it's quite engaging (and really impressive) once you get into it.

  shimmering caverns

By: princefawn (posted by Chris) (Experimental, Surreal, Twine)

From the author: shimmering caverns: a weird autobiographical metaphorical thing my first twine there are seven endings

  afterward

By: Thomas Szmidt (posted by Chris) (Experimental, Twine)

Trapped on a mysterious island, you must figure out what to do next. The story changes with your choices...

  Twine RPG dot HTML

By: hellojed (posted by Chris) (Experimental, Fantasy, Twine)

An RPG made in Twine. Download and run; will have to host a version at some point. From the author: One day I'm like "could I make an RPG using twine and some Unicode square charachters to make an overworld? and what if it were like "The Walking Dead? but terrible?" And that's what this is.

  Nzambi

*Note: This story was aborted and will be likely rolled into another "collection" like my other story, "Thank you for your cooperation". As there doesn't appear to be a way to delete stories from Adventure Cow, I will keep the unfinished story online for archival purposes.

  A Dark Room

By: Michael Townsend (posted by Chris) (Action/Adventure, Experimental)

Via freeindiegames, a game in the style of the amazing Candy Box. Start out in a dark room, build a fire.

  Revelations

The world is falling apart... The gates of Heaven and hell are open. It feels like the end. An experiment in "context" in three short acts. Created in Twine. P.S. There is a secret "alternate" ending.

  30 Minutes or Death?

It's 30 minutes or DEATH! For poor old Keith the sole pizza boy of Bonucci's Pizzeria. Keith is a young man suffering from a broken heart, but when he answers the phone to our intrepid hero Harry, an adventure the scale of which Harry hadn't expected when he rang the number to get his mitts on some cheesy, melty pizza. It's down to you and Harry to save Keith from his broken heart! Are you up to the challenge?

Dream, created 2014/01/07 11:19

My first Twine story, and a test to see what I could get the program to do (considering my minimal coding experience.)

  Utopia

By: Tom Flynn (posted by Chris) (Experimental, Twine)

A showcase of art and sound. It's more of an interactive experience than a game or story, so sit back and enjoy the visuals and music.

  Castle, Forest, Island, Sea

By: Carolyn Price (posted by Chris) (Experimental, Twine)

Created by Senior Lecturer Carolyn Price at Open University, this story explores key issues in philosophy. From the author's description: From bickering birds to scary monsters, choose your quest and find your way out of the castle. There are nine chapters exploring key questions in philosophy and it will take approximately 30-60 minutes to complete your adventure. As you navigate through the story, the game will build up an idea of how you feel about these questions, and at the end of the game you'll receive an analysis of your choices and a map of how your opinions compare to different philosophers through the ages.

  Solarium

By: Alan DeNiro (posted by Chris) (Experimental, Science fiction, Twine)

Entered in IFComp 2013. From the author's description: The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do.

  Reins

Reins is about the climactic reunion at the end of a reincarnation romance. Reins is more of a word labyrinth than a game or a story; it's a wandering through the easily-distracted mind of something that's been alive for a very, very long time. There are stories hidden here. Conversations. Confessions. Doubts, and certainties, and a certain sense of finality.

  rat chaos

By: j chastain (posted by Chris) (Experimental, Humor, Science fiction, Twine)

A strange stream-of-consciousness journey, part parody, part wackiness. "Rat Chaos is the funniest Twine game I’ve ever played, and the most human." -From Porpentine's original review (Featured on indiegam.es and Rock Paper Shotgun 8/12/2012)

  Brooklyn Trash King

A game about running a Kickstarter. Unread.

  Felipe Femur

The original children's story of Felipe Femur, the skeleton with a lot of heart, and his friends: Gummy the toothless werewolf, Runny the woozy witch, and Sunny the sun-loving vampire.

  Thank you for your cooperation

There are no endings, only divergent possibilities. I could tell you more, but then I would have to strangle you with a candy necklace... (Warning: This work contains relatively graphic violence and other darkly-comic subject matter like espresso-battles to the death and suicide) This story (or stories) is an experiment in non-linear storytelling and a "five-finger exercise" in writing fiction after a long hiatus. Thank you in advance for your cooperation... Have fun!

  Psychology

Your brain will lead you towards the words within. See what's truly on your mind.

  House of Horror

Just for friends and feedback for now

  Changeling

A short interactive story about growing up. Gender themes.

Test Creation

trying it out

  Eating Dogs

A short interactive story about growing up with internalized racism.

  Human(it)y.

The author hasn't written the description yet!