An ambitious and sprawling hyperfiction paired with the book of the same name. Have yet to read this one. :)
Author's description: QUID is a text-based adventure game that I created as part of a team in university for a module on the Psychology of Design, where we were given the task of creating a piece of narrative-driven interactive fiction that focused on a topic of our choosing from the field of Games for Learning or Games for Health. We chose to create an interactive story exploring the topic of Queer Identity in a way that was meaningful, relevant, helpful and engaging for 13-17 year olds.
This is a story all about seeing through the eyes of someone else and how you face the world, how you endure. It's an interesting, if challenging, read From the author: A game I made about myself and trying to live with things. I still don’t know how I feel about having released it.
A wild game where you are a sound engineer. How do I set the preamp? Who are the Simian Motor Stranglers? Should I really be using a condenser mic for a snare drum? Do they still use phantom power? What's phantom power? What am I doing? Where's the Taco Bell? (Might actually teach you a bit about being a sound engineer.) From the author's description: Rookie Recording is a Twine game that I created this summer. It’s a video game about street cred, microphones, late night Taco Bell cravings, analog signal flow, unreadable brutal lettering, and an Electronic Talking Sir George Martin Super-Producer® action figure (still in it’s original packaging).