Surrealist adventure. There's something about Twine that makes people make really weird, but interesting games. "made in a day or so for the salt world jam. based heavily on the good bits of david lynch’s ‘lost highway’" -Author's description " a bleak, squiggly, MS Painted nightmare of filthy unemployment versus sterile consumerism" -Porpentine, Rock Paper Shotgun
A story about a haunting. Author's description: HELLO!! i have missed you. I wrote a new thing, it is a story about a world full of DEAD PEOPLE. you PLAY as such a dead person and it is your job to HAUNT THE LIVINGGgggg. I hope you enjoy itt!! the setting is onE that has been in my head for some tiiime now and I may use it agaAAAIInnn. I hope you ENJOY ITT!!! (ps there are TWO(2) ENDINGS)
A remake of a game made in 1970. Description from freeindiegam.es: While you are walking down a dusty, deserted side street Black Bart emerges from a Saloon one hundred paces away. By agreement, you each have four cartridges in your six-guns. Your marksmanship equals his. At the start of the walk, neither of you can possibly hit the other, and at the end of the walk, neither can miss. The closer you get, the better your chances of hitting Bart, but he also has better chances of hitting you.
Warning: Quite inappropriate, and occasionally rude and raunchy. I think Christine puts it best when she wrote her description: This week, I spent the day making a game in Twine called Even Cowgirls Bleed. Warning: I was not feeling great that day. An entertaining, if somewhat dark and inappropriate, (mostly) non-interactive quasi-Western tale of a girl from the big city. Recommended by Porpentine.
Journey through a haunting, empty city...in search of who knows what. Inspired by a picture by zdzisław beksiński.
"So you're in this dungeon, right? And the thing about dungeons is you gotta start on the top and work your way down to the bottom." A funny and very hypothetical dungeon crawler.
From author's description: 'Thawed' - originally made for the Global Game Jam 2011 The year is 2011. Global Warming is slowly melting the polar ice caps. Polar Bears are on the brink of extinction and their last hope lies in the ability of the males to quickly and efficiently mate. However, the female polar bears have grown scarce, and increasingly wary. Against all odds, you, a faded, aging, male Polar Bear must set out to find one such female and birth a continued life into your dying species. </blockquote>
A Phoenix Wright-style storygame where you're defending your witness from accused murder.
What is the answer to this math problem? 0 + 50 * 1 - 60 - 60 * 0 + 10 = ? I wrote this gamestory to deconstruct the common answers so that people can work out what they are doing incorrectly.
The first part of a cyberpunk thriller, Water is a branching interactive fiction about lucid dreaming. It is also one of my first Twine games that I created to test the waters and see what Twine can do. NOTE: The beginning of the story is meant to loop. So if you feel stuck, be sure to try previously clicked links.
You are a nomad, on the road with your partner, trying to figure out your where to lay your head next. This is one of the first stories I've seen with a really strong "write your own ending" feeling to it. A cowboy story with a small bit of postapocalyptic twang. The music doesn't hurt either. Via freeindiegam.es
From the story: In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children's books based on the popular Choose Your Own Adventure series. The books were hastily translated into English and a small number were exported to America, but the CIA, fearing a possible Soviet mind control scheme, confiscated them all before they could be sold. Now declassified, the books have been lovingly converted to a digital hypertext format and put online for the English-speaking world to enjoy. What follows is the second book in the "You Will Select a Decision" series: Cow Farming Activities on the Former West.
I've started to read enough of Porpentine's stories that I've started to recognize one of her styles, at least between this and /All I want is for all of my friends to become insanely powerful/: densely worded, brutal repetition. howling dogs lives in the near-future, an endless set of lives in a hermetic chamber. Entered in the 18th Annual IF Comp. Lots of write-up here.
A short math puzzler: Start at 63 and get to 0 by adding or subtracting in increments of 6, 10, 15 or 17, without using any of the red numbers. Satisfying, though it starts out frustrating!
You are the Candy Ant Princess! After a cozy childhood as an (adorable) jelly larvae, you have emerged from your cell-cocoon as a fully formed Queen. From Rock Paper Shotgun: Running a candy ant colony is hard work. Will you raise your daughters to war or peace? Who can you trust in the ruthless environment of Strawberry Swirl Forest?
Twine is a remarkably adaptable instrument. With it, even complex game mechanics can be reduced to simple, intuitive, text. Sometimes. This is a first person shooter. As a text adventure. It's rather silly.
Casey Cama thought her internship at Sadler Pharmaceutical's lunar research base was boring, until one of her test subjects escapes and leads her to discover a sinister secret.
You are trapped on a train car, with just your wits and a trusty Orb of Hydration. What will you do?
A simple don't push the button game. What will you find when you push it? (Because you will.) Article on Rock Paper Shotgun: http://www.rockpapershotgun.com/2013/07/02/every-decision-you-make-is-an-abomination-button-roulette/
You are a space mechanic. In space. Content is inappropriate at times.
This is a story all about seeing through the eyes of someone else and how you face the world, how you endure. It's an interesting, if challenging, read From the author: A game I made about myself and trying to live with things. I still don’t know how I feel about having released it.
An RPG made in Twine. Download and run; will have to host a version at some point. From the author: One day I'm like "could I make an RPG using twine and some Unicode square charachters to make an overworld? and what if it were like "The Walking Dead? but terrible?" And that's what this is.
*Note: This story was aborted and will be likely rolled into another "collection" like my other story, "Thank you for your cooperation". As there doesn't appear to be a way to delete stories from Adventure Cow, I will keep the unfinished story online for archival purposes.
The world is falling apart... The gates of Heaven and hell are open. It feels like the end. An experiment in "context" in three short acts. Created in Twine. P.S. There is a secret "alternate" ending.
It's 30 minutes or DEATH! For poor old Keith the sole pizza boy of Bonucci's Pizzeria. Keith is a young man suffering from a broken heart, but when he answers the phone to our intrepid hero Harry, an adventure the scale of which Harry hadn't expected when he rang the number to get his mitts on some cheesy, melty pizza. It's down to you and Harry to save Keith from his broken heart! Are you up to the challenge?
My first Twine story, and a test to see what I could get the program to do (considering my minimal coding experience.)
A short story where you play as a vampire and try to survive the night in Tokyo. From the author: This is my first Twine game, an attempt to create a sandbox-style experience. You're a vampire living near Akabane Station in Northern Tokyo (not too far from where I live!) There are a few different endings, though the main goal is simply to survive the night. You could just go out then back to bed if you want! There are several ways to die if you're not careful. It's also impossible to do everything in one night, so you have to replay it to see all the different things you can do. Time passes as you move to different areas. WARNING: It has bad language, (mild) sexual content and graphic violence. You can also stalk and attack people on the street, so potential TRIGGER WARNING!
Note: There's quite a bit of writing here already, but this is an introduction and first draft, meant to be for a longer project. See author's note. Once abandoned after a terrible plague, the White City is now home to a new utopian vision and a new generation of inhabitants, and you're one of them. Explore shops and find your way around this new world. From the author: “Sixty years after it was abandoned the White City has been taken under the wing of a new development collective. They’ve remade the city into an urban paradise and beacon of social change with digital currency, urban food forests, and a state-of-the-art artificial intelligence with enough power to run the city for a thousand years. Her name is Edyn and there’s just one problem; they need to test her. Lured by the promise of fame and fortune, the most notorious hackers in the world are invited to come to the new city to test their skills against the ai program and prove whether or not utopia can really exist.”
There is a fly on the wall... But it is not really a fly... And it wants you to decide who lives and dies. (Complete, but not fully proof-read and tested as of yet)
Created by Senior Lecturer Carolyn Price at Open University, this story explores key issues in philosophy. From the author's description: From bickering birds to scary monsters, choose your quest and find your way out of the castle. There are nine chapters exploring key questions in philosophy and it will take approximately 30-60 minutes to complete your adventure. As you navigate through the story, the game will build up an idea of how you feel about these questions, and at the end of the game you'll receive an analysis of your choices and a map of how your opinions compare to different philosophers through the ages.
Entered in IFComp 2013. From the author's description: The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do.
A wild game where you are a sound engineer. How do I set the preamp? Who are the Simian Motor Stranglers? Should I really be using a condenser mic for a snare drum? Do they still use phantom power? What's phantom power? What am I doing? Where's the Taco Bell? (Might actually teach you a bit about being a sound engineer.) From the author's description: Rookie Recording is a Twine game that I created this summer. It’s a video game about street cred, microphones, late night Taco Bell cravings, analog signal flow, unreadable brutal lettering, and an Electronic Talking Sir George Martin Super-Producer® action figure (still in it’s original packaging).
Can you squeeze in one game of CS: GO before visitors arrive? CS STORY is currently in beta.
Reins is about the climactic reunion at the end of a reincarnation romance. Reins is more of a word labyrinth than a game or a story; it's a wandering through the easily-distracted mind of something that's been alive for a very, very long time. There are stories hidden here. Conversations. Confessions. Doubts, and certainties, and a certain sense of finality.
A strange stream-of-consciousness journey, part parody, part wackiness. "Rat Chaos is the funniest Twine game I’ve ever played, and the most human." -From Porpentine's original review (Featured on indiegam.es and Rock Paper Shotgun 8/12/2012)
A short and sweet "speculative romance" by the creator of Twine, Chris Klimas, Remembered is a tale that's interesting to read, and mostly linear, with brief hypertext forays in to the protagonist's cloudy past. The visual style is appealing, with a plain page and text. Remembered is one of a set of stories written by Klimas, posted publicly at gimcrackd.com.
It sounds morosely blithe, and it is morose, but it's also deeply meaningful. Depression Quest pulled me into the reality of depression in a way that no other story has really been able to do before. From the authors: Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people. From RPS: Mostly Indescribable: Depression Quest
Can you survive Hell for the story of a lifetime? And escape with your soul intact? There's only one way to find out... Do you remember those old choose your own destiny you used to read as a kid? Think of this as one created out of the dark corners of your nightmares, with a bit of dark humor tossed in there now and then.
The original children's story of Felipe Femur, the skeleton with a lot of heart, and his friends: Gummy the toothless werewolf, Runny the woozy witch, and Sunny the sun-loving vampire.
There are no endings, only divergent possibilities. I could tell you more, but then I would have to strangle you with a candy necklace... (Warning: This work contains relatively graphic violence and other darkly-comic subject matter like espresso-battles to the death and suicide) This story (or stories) is an experiment in non-linear storytelling and a "five-finger exercise" in writing fiction after a long hiatus. Thank you in advance for your cooperation... Have fun!
An amusing parody of the Fallen London games. Practically better than the real thing! From the author's description: 2014. Three days ago, Swindon was stolen by dyslexic bats who are in spectacular trouble with the Masters of the Bazaar right now. What a bloody awful way to start the week. But, what’s done is done and can’t be fixed, apparently. Good thing Swindoners can get used to anything…
Welcome! We're pleased to present a free DEMO of DestinyQuest Infinite. DQI is based on a gamebook by Michael Ward. The full game is a Choose Your Own Adventure-style novel with over 600 pages and hundreds of weapons and other items. Check out DestinyQuest Infinite here, at dqinfinite.com. If you encounter any problems, try refreshing the page! If that doesn’t help, send us an email at email@example.com. Thanks! SUPPORTED BROWSERS: Firefox, Chrome, and IE when it feels like it. Mobile support still in development.
The first chapter of a Sissification story with strong mind control themes.
By Jonathan Xikis The tale of a girl who wins a contest, with unforseen consequences... We're actively working on updating this story. A new version with lots more story, features, gameplay, and color art is coming!