A short and sweet "speculative romance" by the creator of Twine, Chris Klimas, Remembered is a tale that's interesting to read, and mostly linear, with brief hypertext forays in to the protagonist's cloudy past. The visual style is appealing, with a plain page and text. Remembered is one of a set of stories written by Klimas, posted publicly at gimcrackd.com.
Connection doesn't have any branches in it, but I wanted to include it because it's mostly text and quite dynamic. Connection tells a story in the form of internet conversation between Ben and Zoe. If you've ever played Christine Love's Digital: A Love Story, you'll recognize the homages to vintage online communication (1988 BBSes vs. 2005 BlogSpot). From the author: I’ve known her now, what, the last four or five years? The technology, it’s improved leaps and bounds. I mean, sometimes so rapidly, I wonder whether we know where or when we’ll stop racing forward with our phones and laptops raised to the skies. I wonder. And, yet, we’re still limited to exchanging our words to connect. Those words we sent out across wires and satellites across time zones and oceans blindly hoping they would reach a pulse at the other end the pulse we could know but not feel the person we could see but not touch. And I wonder if we’ve ever really known each other. I wonder whether we’ve really connected.
Ever want to play a dating sim as the characters being played? You know you have! Be the dated in this short but amusing story. Made for Ludum Dare #25.
You are a nomad, on the road with your partner, trying to figure out your where to lay your head next. This is one of the first stories I've seen with a really strong "write your own ending" feeling to it. A cowboy story with a small bit of postapocalyptic twang. The music doesn't hurt either. Via freeindiegam.es
My first Twine story, and a test to see what I could get the program to do (considering my minimal coding experience.)
Reins is about the climactic reunion at the end of a reincarnation romance. Reins is more of a word labyrinth than a game or a story; it's a wandering through the easily-distracted mind of something that's been alive for a very, very long time. There are stories hidden here. Conversations. Confessions. Doubts, and certainties, and a certain sense of finality.